Game Maker Spaceship Engine Blowing
— Pathfinder Core Rulebook The Pathfinder RPG, '3.75E', has been called a to Edition 3.5 of. It is a tabletop game based upon the rules of Dungeons and Dragons' 3.5 Edition, but expands on them, making additional rules, rebalancing classes, and simplifying some aspects.
In short, it's D&D for those who disliked the changes found in D&D's Fourth Edition (or who liked 3.5 and wished to remain compatible with its rules). Pathfinder was created by Paizo Publishing, a group that was split off from Wizards of the Coast in 2002 to publish and Magazines. When WotC announced the fourth edition of D&D, they took back the publication rights to the magazines in order to create exclusively online versions.
Paizo decided to publish a 3rd-edition-focused magazine of its own, Pathfinder, keeping up the 'Adventure Path' tradition they'd established in the last three years of Dungeon while establishing a new in-house campaign setting. They subsequently decided that rather than transition into 4th Edition, they would, using the foundation of D&D to offer something new and fresh while allowing old players to build on what they already knew, created, and played. It also prides itself on being compatible with 3.5 (with a few rules alterations, of course.) Pathfinder products are mostly set in the of Golarion, although several other populated planets exist. The nature of the game's multiverse as a whole means that a large variety of genres are represented, along with certain and ones.
Thousands of years ago, the Human empire of Azlant thrived on the world. It is said that when they turned against the Aboleths, the aquatic monsters that lifted them to greatness, the Aboleths sent a massive asteroid. Azlant was destroyed, and most of the surface civilizations on the nearby continents of Arcadia and Avistan were devastated (as were ). Meanwhile, the Elves, who had foreseen the coming Earthfall, mostly fled to the sanctuary of Sovyrian, while the underground-dwelling Dwarves took the impact as a sign from their gods to make their way to the surface, driving their Orc rivals before them. Eventually, the living God Aroden, last of the Azlanti appeared. He helped bring Humanity from the Age of Darkness, helping to establish the vast Empire of Taldor. As Taldor grew vast and decadent, the frontier colonies broke away and formed their own Empire of Cheliax.
FTL: Faster Than Light is a 'Roguelike-like' spaceship simulation game released by Subset Games. The player controls the crew of a lone spaceship affiliated.
As Cheliax rose in power, the Church of Aroden moved its seat of power there. Recently however, the prophesied return of Aroden instead brought weeks of natural disasters, including a massive storm that continues to blow to this day. The priests of Aroden suddenly lost their powers, and by all accounts, including from the Goddess of Death herself, Aroden was dead. Thus began the Age of Lost Omens. The game has nothing to do with the movie of the same name. In addition to the RPG and its many sourcebooks, there are a number of related works: •, the ongoing public campaign run by Paizo using the Pathfinder system; it spans an overarching plot of several seasons. •, a line of novels and other fiction ('s novel is not part of it) • Pathfinder Adventure Card Game, a cooperative card game.
•, a videogame adaption developed by and released for mobile devices in 2016 and computers (via ) in 2017. • (2017), A standalone game set in the Pathfinder universe, but thousands of years forward in a possible future • Pathfinder (2012-2013), a comic series licensed by, featuring its iconic characters as the main cast and ran for a total of 12 issues. Other series published by Dynamite include: • Pathfinder: Goblins!
(2013) • Pathfinder: City of Secrets (2014) • Pathfinder: Origins (2015) • Pathfinder: Hollow Mountain (2015-2016) • (2016-2017), a event featuring characters from other properties beyond Golarion. • Pathfinder: Runescars (2017) • Pathfinder Legends audio adaptions of Adventure paths released. • Pathfinder: Kingmaker, an isometric single-player RPG A massive online index of rule information—almost everything Paizo published, plus some third-party materials, minus many setting-specific and thus copyrighted names—can be found. A more accurate though slightly less complete database can be found.
•: As with, Pathfinder has an entire race of labyrinth dwelling, chaotic evil leaning bull-men called minotaurs, based on the mythical beast. Like in D&D, they have an innate immunity to maze spells and never get lost. The demon, Baphomet, is known as the Lord of Minotaurs. •: Vorpal Swords, elaborated on in 'Classic Treasures Revisited'. •: Limbo/the Maelstrom, a holdover from D&D is a chaotic realm where the terrain and even the physics changes randomly. Also, The First World, the home of and the original blueprint for the material plane.
•: While always an option in any role-playing game, it's notable that the 'iconic' characters featured in Pathfinder's artwork have either been an even balance of the sexes, or slightly favoring women (as opposed to many games in which the fluff is male-dominant while the rules don't discriminate). This extends to teams of pre-generated characters for adventures, frequently featuring three women with a lone man, or the full four-woman party of the Carrion Crown campaign. (This may be a, since Carrion Crown was an adventure series devoted to horror tropes.) •: Quasits, goblins, cacodaemons, kobolds, a lot of such critters live on Golarion. •: While there's plenty of overt adult fears, there's also the incredibly subtle, like the one line that simply states Folca is the Daemon Harbinger of abduction, strangers, and sweets.
•: The alchemist is a base class introduced in the Advanced Player's Guide. It focuses on infusing chemical reagents with magical energy, creating potions, poisons, mutagens, and incendiaries. Its ultimate (20th-level) ability is the 'grand discovery', which can take numerous forms, including immortality or the creation of a philosopher's stone.
The Ultimate Magic splatbook adds more Discoveries, many with a and vibe. Also lots of shout-outs. •: The module in the Reign of Winter is basically a take on what events during could have been like if magic and other supernatural elements were involved. •: While there are always exceptions at the GM's discretion, supplementary materials would kindly remind you that aside from those singular individuals, the savage humanoids of Golarion are gleefully evil, if not. Part of the motivation behind the 'Second Darkness' adventure path was to rewind back to the days when were unrepentantly, unforgivably evil, before the creation of. • Justified with hags - their immature form, changelings, never 'mature' into hags if they aren't Evil, since only the power-hungry and misanthropic ones can stomach the ritual to unlock their full hag powers. They aren't evil because they're hags, they're hags because they're evil (and the ritual cements that).
Hence why hags generally leave changelings in communities with and as a general policy. •: Mengkare, a Gold Dragon who founded his own nation and tried to create a utopia.through eugenics and dictatorship. Paizo admits in Champions of Corruption that the reason they have never stated his is that they themselves can't agree on what it is. •: The drow love doing this to their captives via. •: Several monsters are associated with ice or use ice-based weapons, including white dragons, frost giants, and some fey. For, there are several spells that conjure ice or deal cold damage, and the ice powers are the main focus of the Winter Witch and Boreal/Rime-Blooded sorcerer bloodlines.
•: The goblins, as a race, particularly by dogs and horses. The feeling is mutual. •: Ghorans are humanoid descended from magically engineered food crops. They even have a racial disadvantage called delicious! • Also the Vegepygmies, engineered by the Drow so that even their vegetables could suffer.
•: The spell anti-magic field creates a small area where no magic of any kind can function. •: Several cursed magic items, such as the necklace of strangulation, the periapt of foul rotting, and the ever-popular scarab of death.
•: As to be expected for a fantasy setting, and suitably because, but now and again there are still things that are. •:While Paizo has created creatures and races of their own, and have used plenty of favorites from Wotc's library, much of their world is rounded out with more obscure D&D races. Most notably, Aboleths largely take the place of Illithids. •: Azlant, complete with Sub-Mariner-looking 'gillmen'. Was, and after becoming a bit too big for their britches, by the. •: •: Abrogail Thrune II is a rare evil example. While she is usually depicted as pretty cute (and was originally meant to be a teenager), she is also the ruler of •: Before he rose to godhood, this was Cayden Cailean in a nutshell.
Extremely powerful, wandering, womanizing mercenary. Oh, and usually drunk. Became a god on a dare.
Even as a god he doesn't remember how he managed to reach the Starstone, or what exactly was going on at the time. He basically woke up the next day with a terrifying hangover and godhood. • Well, he still can't remember because he became the god of, among other things, alcohol. By definition, he still hasn't sobered up. • Of course, any non-magic-user character that survives long enough can be considered this.
•: A staple magic Item and elaborated on in 'Classic Treasures Revisited'. • •: Many a had this happen to it as it fell apart (Ancient Osirion, Taldor, Cheliax.), but Imperial Lung Wa is the most striking example in the setting's recent history; unlike the others mentioned, which still exist in a diminished form, Lung Wa's breakup was was so complete that none of its dozen successor states even claim its name, and unlike the last two times that happened to the imperial state of the Tian-Shu people there's no re-unification in sight despite more than a century passing since Lung Wa collapsed. •: A high-level summoner has the ability to merge forms with his/her eidolon, combining their stats and effectively acting and fighting as one being.
The Synthesist archetype allows them to do it from level 1, at the cost of not being able to summon the eidolon as a separate being. •: The world beneath is known as the Darklands and draws inspiration from pulp fiction of the early 1900s, such as 's. It's divided into three 'layers'—the uppermost is home to fairly normal humanoids like and, the middle layer is home to more reclusive races like the, and the deepest pits are artificial Vaults, vast terrariums which may be or the homes of.
•: If you meet a jyoti, do NOT talk about the. Update Hp Instant Ink Account on this page. •: How the iconic summoner's eidolon came into being. See the •: Some people and creatures can possess black blood, which possess necromantic powers and resistance to cold. Oracles and Bloodragers for having archetypes based around this ability. •: The Ancient Runelords of Thassilon all had a favored polearm. In addition the weapon rules still have a fair number of polearms on their own.
•: All of the oracles must take a curse in exchange for their powers. These can vary from merely annoying to out-right horrifying. •: The Oracle character class can select this as their Curse, severely limiting their normal eyesight but gaining the Darkvision special ability to compensate.
•: Of course, since 'ooze' is kept as a creature type. •: The Everdawn Pool, a powerful magical artifact created by the Sorshen.
The pool has many powers, but chief among them is the ability to transform the body of one who bathes in it after filling the pool with the blood of several thousand sacrificed sentient beings. The of Curse of the Crimson Throne, Queen Ileosa, intends to become an immortal being this way, slaughtering much of the population of Korvosa, including her own followers, in the process. •: Many neutral outsiders, particularly the Aeons (enigmatic entities that are guardians of various aspects of reality), as well as beings from the First World such as many (, being refugees from the place, have shades of this as well).
• Special mention to Lawful/Chaotic Neutral outsiders who basically tend to have Blue and Orange Morality, but Black and White Ethics. For instance, a LN outsider would punish slavers in areas where slavery is illegal, but in places where it is legal their targets become escaped slaves.
•: Some of the Alchemist's Discoveries are pure self-inflicted body horror, ranging from standard -style transformations to carrying a helpless conjoined twin (allowing for extra limbs) or a sentient tumor in your body. There's plenty to be found elsewhere, and most of it isn't voluntary. • A fair amount of this turns up in Wake of the Watcher, part four of the Carrion Crown Adventure Path.
It's also the one with the most Lovecraftian influence and the is not limited just to the descriptions - at least two pieces of artwork showed it quite clearly. • And then there are the tortures the Drow indulge in whenever one of their surface cousins falls in their clutches. • Fleshwarping does this (very painfully) to anyone unfortunate enough to be the result of such an experiment. The aftermath is generally a horrific creature that barely resembles its original form. • has two further voluntary examples: the surprisingly civilized, who for a nominal fee will divine the future. By reading their own entrails, and the largest known concentration of bloatmages, who take the aspect of magic power to its logical conclusion (i.e.
The more blood in your body, the more power you have) and become who have to follow a strict regimen of body control exercises and leech-assisted draining of excess fluids lest they suffer a. •: This game features an undead creature called the Charnel Colossus, which is basically a huge undead monstrosity that was meant to be used as an unliving library, and is composed of an entire graveyard worth of 'like-minded individuals.' •: Cayden Cailean, god of freedom, bravery, and alcoholic beverages, is what happens when a Boisterous Bruiser achieves godhood.. • Also, Valeros, the iconic fighter.
No points for guessing which god he follows. •: Zon-Kuthon, who is basically a homage as an evil god. Hama Drivers Xp.
Also the Kytons, expanded from a single type of evil outsider into a full-fledged -themed. • Partially averted by the goddess Calistria, the goddess of lust and 'The Savored Sting,' who isn't particularly good or evil. •: The Carrion Crown adventure module Wake of the Watcher features a 'brain archive' that contains several of these. As does ane adventure in Iron Gods called ' that features a motley assortment of Mi-Go and. •: Ameiko Kaijitsu's story arc in Pathfinder #1: Burnt Offerings has shades of this trope.
Her beloved but estranged younger half-brother, Tsuto, comes back to her home town after a five-year absence, intending to burn it to the ground and kill everyone in it. When she refuses to join him in this endeavor, he has his goblin minions beat her within an inch of her life (literally, she has a negative hit point total if the PCs manage to rescue her), and leaves her tied up, gagged, and blindfolded on a cold stone floor for a few hours. He also murders her father, and puts his body on display in the workshop of the family's glass-making business, covering it in sheets of cooled molten glass. And then there's the possible revelation, depending on how things play out, that her father murdered her mother five years earlier, as a long-delayed revenge for the adultery that produced Tsuto. Also, if the PCs don't rescue her very quickly after her capture, she'll end up being burned to death by Tsuto's psychotic girlfriend as a sacrifice to the demon goddess Lamashtu.
• Whether it gets better or worse in Jade Regent depends on your point of view. Ameiko has the opportunity to become the Empress of Minkai—if she can make an exceedingly perilous journey there with the aid of the PCs and deal with the scheming powerful Oni who drove her noble family into exile and slaughtered her grandfather. Not to mention, her backstory is expanded upon, revealing that she quit her teenage adventuring career after seeing her lover get dragged to his death by cannibals.
• Zon-Kuthon was a god of love and beauty like his sister Shelyn before going on a journey outside reality, meeting, and coming back. • His father was a boisterous, life-loving wolf spirit/god who was more than happy to see his errant son come home. Now it is the Prince in Chains, a skinless, eternally tormented 'hateful creature of broken flesh, pain and chains', and Zon-Kuthon's herald. Even its flesh isn't its own - in his tortures, his son stripped it all away, using it to create his own monsters, and chains, leather, and necrotic flesh from other victims.
As a deity who holds torture to be the highest form of art, Zon-Kuthon is believed to consider the Prince-in-Chains his masterpiece. • To a greater or lesser extent, every single one of the Iconics.
• Seytiel, the iconic Magus, is a bastard child who was repeatedly beaten by his 'father' and who when he finally met his real father, a bandit leader, was left to die after he was captured in the hopes that he would be mistaken for said father. • Lini, the iconic Druid, was left to die by the friends she had repeatedly protected from wild animals when a snow leopard jumped on her. • Amiri, the iconic Barbarian was a typical tomboy, before her people, embarrassed by her skills at killing things, tried to get her killed. She murdered the group sent to cause her death in a blood rage and now she's forever exiled from her homeland. • Sajan, the iconic Monk, was separated from his beloved twin sister by politics and in searching for her has basically banished himself from his country and all his friends. • Lem, the iconic Bard, was a slave who overheard his masters planning to sacrifice the other slaves of the house to devils, so he arranged for the slaves to all be away while he burned down the house full of his masters. The Slaves all rushed into the fire to save them and died.
• Seelah, the iconic Paladin, stole a paladin's helm, which led to the paladin's death when a killing blow was struck upon her unarmored head. Seelah didn't take that well, planning to burn herself to death on the paladin's own funeral pyre to atone. • Harsk, the iconic Ranger, lost his brother to giants and vowed to kill them all. • Merisiel, the iconic Rogue, grew up as an orphan among humans, losing at least three generations of peers to aging and disease along the way. • Ezren, the iconic Wizard, spent decades of his life trying to clear his father of false charges of heresy against the church of Abadar, only to find irrefutable proof his father's guilt. • Kyra, the iconic Cleric, lost her beloved peasant village when it was burned around her.
• Alahazra, the iconic Oracle, was thrown out of her house into the desert to die of starvation and exposure by her own father because she could cast divine magic. • Feiya, the iconic Witch, was raised by Hags. Wolves would have been kinder.
•: The boggards, a race of frog-people, are really just D&D's bullywugs renamed due to copyright issues. • The are similar to D&D's yuan-ti in function (ancient evil snake folk living in ruins) but different in appearance, powers, and culture. In a way, they're more of a return to form—yuan-ti were ersatzes of 's serpentfolk. Pathfinder's serpentfolk are for all practical purposes identical to the archenemies of King. • Intellect devourers, though a preexisting D&D monster, have become the default stand-in for mind flayers in the 'psionic brain-themed underground aberration' department. Another preexisting monster tied to mind flayers, neothelids, also picked up a part of their role, in this case the ' part.
• Rovagug, the god of destruction, is the replacement for Obox-ob, the who was the of lead designer James Jacobs's campaign which eventually became Golarion. Jacobs 'sold' Obox-ob to Wizards of the Coast when he included the demon in their Fiendish Codex book (fair enough as he took the name from the 1E Monster Manual II). Note Rovagug did exist in Jacobs's original campaign but was a more generic god of the underworld. • A weird case: In D&D 3E, there were two 'underground fish-people' races: kuo-toa (the more popular and better-known) and skum. The skum were open-source under the Open Gaming License; the kuo-toa were not. So Paizo took the skum and made them thematically more like the kuo-toa (and 's Deep Ones). They have forgotten their heritage as part of an ancient Aboleth empire, and everyone (including themselves) calls them Skum, but the actual name for their race is Ulat-Kini.
• The graveknight is inspired by D&D's death knight, with some subtle differences—the death knight's soul inhabits its dead body like most undead, while the graveknight's soul possesses its armor, much like a lich's phylactery. • Likewise, the ravener is strongly based on D&D's dracolich. • The urdefhans are meant to evoke the image of D&D's githyanki — evil, otherworldly humanoids with a skeletal appearance who wield distinctive swords — but have a completely different campaign role. • Bestiary 4 has Kaiju as a monster type. Of the Kaiju Agyra is basically a combination of Rodan and King Ghidorah. Bezravnis is a fiery underground Ebirah, and Mogaru is Godzilla without the radioactive aspects. •: The spiked chain is a weapon option.
• Also, the Prince in Chains, herald of the god of pain. And kytons (previously called chain devils), whose skins are essentially living spiked chains.
•: invoked Uses the 'good-neutral-evil' and 'law-neutral-chaos' system, much like its. With the 'Champions of.' Player Companions, they have a bit of a more 'in-depth' look at the typical alignments. • invoked In Champions of Purity, the typical roles are governmental Builders, evil hunting, and Guardians. The typical roles are Healers, Mediators, and Redeemers. The typical roles are Activists,, and.
• invoked In Champions of Balance, the typical roles are Executors,, and Mechanists. The typical roles are Agents of Balance,, and Naturalists. The typical roles are,, and Saboteurs.
• invoked In Champions of Corruption, the typical roles are manipulative Despots, evil serving, and Swindlers. The typical roles are, egotistical, and. The typical roles are Devotees, Furies, and. •: A basic (1st Level) spell, with more powerful variants such as charm monster. •: The first issues of no fewer than four Adventure Paths have featured members of the Vancaskerkin family as supporting characters - first, then his brother, their father, and finally their half-sister. There is one of them that can catch a break in canon, but the fans love 'em for.
•: Pathfinder, being than Dungeons and Dragons played up this aspect of Half-Orcs, something that the game's designers have defended as emphasizing both the darker nature of their setting and the innate heroism of half-orc player characters. That said, there are at least two named half-orc NPCs in two separate adventure paths who were born of; a male half-orc pirate in Skull & Shackles who was born to a human man and the female orc he befriended and helped escape, and Irabeth Tirablade, a female half-orc paladin born to a male orc that. • Ironically, as of right now, not a single Half-Orc iconic/major NPC in Pathfinger has this origin.
Consensual, but his father stole him away and raised him as a slave. Imrijka is a, so how she came about is unknown. • The Player's Guide to the Carrion Crown adventure path doesn't quite spell it out, but mentions that 'the residual bloodlines caused by generations of orc attacks on human settlements still pop up in even the most prestigious of families.' Since those attacks happened a thousand years ago, one can imagine the scale required for them to still have a genetic impact now. • are also assumed to be universally born from this, as Pathfinder ogres are monstrously sadistic 10-foot-tall+ inbred hillbillies who no sane human-sized person would ever want to mate with. •: Most 'cursed' magic items have this property.
They can only be gotten rid of through a remove curse spell. •: Caused ten thousand years ago by the to punish their. Resulted in and. • The Starstone also turned out to be very powerful on its own right, including the ability to elevate mortals to GODHOOD, four times actually.
Though the Aboleth were not aware of its real nature, so this was not intentional.at least from the point of view of the Deep Masters. •: is resolved as a one-to-one fight between the captains. •: all fall into this. The Jabberwock's abilities are the same as what's hinted at in the poem (eyes of flame, burbling, and whiffling), and the other two were created to mimic the Jabberwock. It's a major contributor to how they are. •: The herald of Cayden Cailean is named Thais.
She is named after two different [[ life] and seems to be a combination of the two (being a freedom loving angel like creature) •: Solid gold weapons! They cost 10 times as much as normal, weigh half again as much, take a penalty on damage rolls, fall apart. But hey, they sure do look pretty!
They have NO real bonuses to counteract these penalties. Except a possible circumstance bonus to Diplomacy. The flavor text says that they are only used as ceremonial weapons.
• Well, no use until some clever wizard or rogue works out that the weight of the gold in a solid gold weapon sometimes comes out to 20 times the cost or more, and whips out the linguistics(forgery) skill or the fabricate spell. •: After the release of Mythic Adventures, Tier 10 mythic characters can gain something very close to this. Take the Mythic Longevity path ability that renders them immune to aging, and their natural mythic ability Immortal means that unless they receive a Coup-de-Grace or critical hit with an artifact that kills them, they will immediately 'respawn' 24 hours later. • Some CR 26-30 creatures also have this. The statted versions of the are immortal and can only be delayed, not killed. Bokrug is reduced to dormancy if 'killed' and returns to the Dimension of Dreams to slumber for hundreds of years, Cthulhu must be 'killed' twice and returns to R'lyeh until awakened again once this is done, and Hastur is returned to life if somebody dons his robes after 'killing' him while otherwise he simply can't manifest a physical body again until the conditions are right.
• possesses complete immortality. With the base mythic ability, she then removed her Death from herself. She returns after 24 hours no matter what kills her unless her Death is released back into her body first. She keeps her Death in a hidden demiplane within her Dancing Hut. A demiplane that can normally only be accessed from within the Hut and with her permission. •: Welcome to Golarion, where you're most likely screwed, doing the screwing, or both!
• For starters, the of the setting,, is only barely held in.