Minecraft World Edit Download 1.8.3

  

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ShadersMod adds shaders to Minecraft and add multiple draw buffers, shadow map, normal map, specular map. These things can be used to change appearance of Minecraft world.

Minecraft World Edit Download 1.8.3Minecraft World Edit Download 1.8.3

How it looks depends on selected shaderpack and some user settings. This mod is derived from. This mod requires recent and fast graphic card with NVIDIA or AMD GPU. Graphics effects do not come out of nowhere. They require computing power of both CPU and GPU. Some shaderpacks render around 10 times slower than vanilla Minecraft. You can expect low frame rate if your computer cannot get more than 200 FPS from vanilla Minecraft.

For Minecraft 1.12 - ShadersMod v2.7.0 Installer for Minecraft 1.12 (updated 2017-06-17) Download -- Not Compatible with Forge, Optifine For Minecraft 1.11.2 - ShadersMod v2.6.1 Installer for Minecraft 1.11.2 (updated 2016-12-28) Download -- Not Compatible with Forge, Optifine For Minecraft 1.11 - ShadersMod v2.6.0 Installer for Minecraft 1.11 (updated 2016-12-18) Download -- Not Compatible with Forge, Optifine For Minecraft 1.10.2 - ShadersMod v2.5.4 Installer for Minecraft 1.10.2 (updated 2016-12-18) Download Change - Fix some texture bug -- Not Compatible with Forge, Optifine. ShadersMod v2.5.3 Installer for Minecraft 1.10.2 (updated 2016-06-29) -- Not Compatible with Forge, Optifine -- For Minecraft 1.10 - ShadersMod v2.5.2 Installer for Minecraft 1.10 (updated 2016-06-20) Download -- Not Compatible with Forge, Optifine -- Please read before install. For Minecraft 1.9.4 - ShadersMod v2.5.1 Installer for Minecraft 1.9.4 (updated 2016-06-12) Download -- Not Compatible with Forge, Optifine -- Please read before install. For Minecraft 1.9 - ShadersMod v2.5.0 Installer for Minecraft 1.9 (updated 2016-05-15) Download -- Not Compatible with Forge, Optifine -- Please read before install. OptiFine for 1.9.x also include ShadersMod features. ShadersMod cannot be used together with OptiFine.

For Minecraft 1.8.8 - 1.8.9 sp614x has merged ShadersMod's feature into OptiFine. Available at OptiFine thread. For Minecraft 1.8 (1.8 only, cannot be used on 1.8.1 or 1.8.2 or 1.8.3) - ShadersMod v2.4.12 Installer for Minecraft 1.8 (updated 2015-06-30) Download -- Compatible with Forge 1487 to 1521. Not compatible with Forge 1523 or later. -- Compatible with OptiFine_1.8.0_HD_U_D5 (AA OFF. AF OFF, Fast Render OFF, Natural Texture OFF) -- Please read before install. ShadersMod v2.4.11 Installer for Minecraft 1.8 (updated 2015-03-07) -- Fixed entity shadows not rendered when used with Forge -- Fixed shadow framebuffer error on OSX -- Compatible with OptiFine_1.8.0_HD_U_D2, not with OptiFine_1.8.0_HD_U_D3 -- Compatible with Forge 1468, not with 1469 or later - ShadersMod v2.4.10 Installer for Minecraft 1.8 (updated 2015-03-01) -- Partially fixed Fixed beacon beam glitch with AMD Catalyst 14.12 omega driver.

-- Partially fixed enchanted armor glitch with AMD Catalyst 14.12 omega driver. -- Changed shadow read buffer parameter. -- - ShadersMod v2.4.9 Installer for Minecraft 1.8 (updated 2015-02-23) -- Fixed compatbility with OptiFine connected textures. -- - ShadersMod v2.4.8 Installer for Minecraft 1.8 (updated 2015-02-16) -- Fixed compatbility with OptiFine_1.8.0_HD_U_D1. -- Fixed compatbility with Forge 11.14.1.1313.

-- Not compatible with connected texture. You have to disable connected texture in optifine option when use with shadersmod.

-- - ShadersMod v2.4.7 Non-Forge Edition Installer for Minecraft 1.8 (updated 2015-01-12) (installer updated 2015-02-01) -- It can work with OptiFine_1.8.0_HD_U_B6 - C7 but not D1 -- It can work with Forge 11.14.0.1281 but not Forge 11.14.0.1292 and later -- Mod and installer are merged in one jar. -- ASM library is not included in mod installer. You can install it separately. -- Fixed texture feedback loop in some shaderpacks (eg. Water glitch in SEUS 10.1). -- Fixed far away chunks are not rendered in v2.4.6 -- - ShadersMod v2.4.6 Non-Forge Edition Installer for Minecraft 1.8 (updated 2015-01-09) Require Minecraft 1.8 Not compatible with Forge Not fully compatible with optifine.

It works with OptiFine_1.8.0_HD_U_B6 but has some glitch. Recent Change - Fixed missing shadow For Minecraft 1.7.10 - Shaders Mod v2.3.31 Forge Edition for Minecraft 1.7.10 (2015-11-16) Download Compatibie with Minecraft 1.7.10 with Forge 1481-1566 Compatible with OptiFine_1.7.10_HD_U_C1 (only ultra edition) Compatible with AMD Catalyst 14.9 Requires Forge or FML.

You can download Forge installer from. Use Forge installer to install Forge. Select Forge Profile in Minecraft Launcher. Copy ShadersMod jar file to mods folder in game directory, so it will be loaded by Forge. - Shaders Mod v2.3.29 Non-Forge Edition Installer for Minecraft 1.7.10 (2014-10-03) Download Compatible with Minecraft 1.7.10. Compatible with OptiFine_1.7.10_HD_U_A4.

(only ultra edition) Compatible with AMD Catalyst 14.9. Recent Change - Fixed crash while rendering compass in item frame. - Fixed compatibility with AMD Catalyst 14.9.

For Minecraft 1.7.2 - Shaders Mod v2.3.30 Forge Edition for Minecraft 1.7.2 (2014-11-11) Download Compatible with Minecraft 1.7.2. Compatible with OptiFine_1.7.2_HD_U_D3. (only ultra edition) Compatible with AMD Catalyst 14.9. Requires Forge or FML.

You can download Forge installer from. Use Forge installer to install Forge.

Select Forge Profile in Minecraft Launcher. Copy ShadersMod jar file to mods folder in game directory, so it will be loaded by Forge.

For Minecraft 1.6.4 - Shaders Mod v2.2.3 Forge Edition for Minecraft 1.6.4 (2014-12-02) Download * Compatible with AMD Catalyst 14.9. Compatible with Minecraft 1.6.4.. Compatible with OptiFine_1.6.4_HD_U_D1. (only ultra edition) (anti-aliasing and anisotropic filtering must be disabled).

Requires Forge or FML. You can download Forge installer from. Use Forge installer to install Forge.

Select Forge Profile in Minecraft Launcher. Copy ShadersMod jar file to mods folder in game directory (or mods 1.6.4), so it will be loaded by Forge. Installation (Forge Edition) - Prerequisite - Install Forge or FML -- Download or installer -- Open Minecraft Launcher.

-- Select a profile (lower left corner of launcher window). -- Edit Profile. Select Minecraft version that ShadersMod is made for and save. -- Click play. Wait for Minecraft to load. -- After the game start successfully, close Minecraft.

Close launcher if it is still open. -- Install Minecraft Forge or FML with the downloaded installer.

-- Open Minecraft Launcher. Select Forge or FML in profile box at lower left corner of launcher window.

Or select other profile and click Edit Profile and select Forge or FML version and save. -- Click Play. -- You should see 'Mods' button in title screen below 'Multiplayer' button. - Check whether everything is alright and close Minecraft. - Install - Copy ShadersModCore.jar to%appdata%.minecraft mods folder.

Make sure its file extension is '.jar', not '.zip'. - If you want to install other FML mods or Forge mods, copy them to the same mods folder. - Run - Use Mojang's Minecraft Launcher to run Minecraft with Forge profile. (Don't worry if ShadersMod is not shown in mod list screen) - Open Option menu, Shaders. Click open shaderpacks folder. - Put some shaderpacks in the folder.

- In Shaders screen click shaderpack name. Installation (Non-Forge Edition) 1. Before running ShadersMod installer: 1.1 Use minecraft Launcher.

Run Minecraft 1.8 at least once and close it. ---- If you have only other versions installed, click 'New Profile' or 'Edit Profile' and select 'Use version' 'release 1.8', save, then selected the new/edited profile and click play. 1.2 Install ASM 5.0.3 in minecraft libraries. ---- Use this ---- If you have installed or for Minecraft 1.8, it should have already installed ASM. 1.3 Close Minecraft Launcher before you run ShadersMod installer.

1.4 For some version that is compatible with optifine, if you want to install it together with OptiFine, run OptiFine installer before ShadersMod installer. Run ShadersMod installer 2A. The installer is executable jar file. Double-click it in Windows Explorer to run. If your computer doesn't associate.jar file properly, you may have to run java from command line or batch file. ---- The command to use is like this 'java -jar ShadersMod-v2. Scott Adams The Dilbert Principle Download there. 4.7.jar' ---- You may have to use full path to java.exe if it is not in your PATH environment.

After you run installer successfully: 3.1 Open Minecraft Launcher. Select Profile 1.8-ShadersMod and click Play. 3.2 Open Option screen. There should be Shaders button. Click it to open Shaders screen. Previous versions.

Shaders Mod v2.3.28 Forge Edition for Minecraft 1.7.10 (2014-10-03) Compatible with Minecraft 1.7.10. Compatible with OptiFine_1.7.10_HD_U_A4. (only ultra edition) Compatible with AMD Catalyst 14.9. - GLSL Shaders Mod v2.3.27 Non-Forge Edition Installer for Minecraft 1.7.10 (2014-10-02) Download or - GLSL Shaders Mod v2.3.26 Forge Edition for Minecraft 1.7.10 (2014-10-02) Download or Recent Change - Fixed crash while rendering compass in item frame. - Fixed compatibility with AMD Catalyst 14.9.

- GLSL Shaders Mod v2.3.25 Non-Forge Edition Installer for Minecraft 1.7.10 (2014-09-28) Download Compatible with Minecraft 1.7.10. Compatible with OptiFine_1.7.10_HD_U_A4. - GLSL Shaders Mod v2.3.24 Forge Edition for Minecraft 1.7.10 (2014-09-28) Download Compatible with Minecraft 1.7.10. Change - Fixed normal map and specular map animation. - GLSL Shaders Mod v2.3.23 Non-Forge Edition Installer for Minecraft 1.7.10 (2014-09-09) Download - GLSL Shaders Mod v2.3.22 Forge Edition for Minecraft 1.7.10 (2014-09-09) Download Change - Fixed rendering of held block. - GLSL Shaders Mod v2.3.21 Non-Forge Edition Installer for Minecraft 1.7.10 (2014-09-06) Download - GLSL Shaders Mod v2.3.20 Forge Edition for Minecraft 1.7.10 (2014-09-06) Download Change - Added vertex attribute vec4 at_tangent.

(at_tangent.xyz = tangent vector, at_tangent.w = handedness) - Fixed compatibility with ProjectRed-Lighting-1.7.10-4.4.8.47 - GLSL Shaders Mod v2.3.19 Non-Forge Edition installer for Minecraft 1.7.10 (2014-07-12) Download Compatible with Minecraft 1.7.10. Compatible with OptiFine_1.7.10_HD_U_A4. - GLSL Shaders Mod v2.3.18 Forge Edition for Minecraft 1.7.10 (2014-07-12) Download - GLSL Shaders Mod v2.3.17 Forge Edition for Minecraft 1.7.10 (2014-07-07) Download Compatible with Minecraft 1.7.10 and 1.7.2. Requires Forge or FML. - GLSL Shaders Mod v2.3.16 Non-Forge Edition installer for Minecraft 1.7.10 (2014-07-06) Compatible with OptiFine_1.7.10_HD_U_A2. For Minecraft 1.7.5 Non-Forge Edition - GLSL Shaders Mod v2.3.15 for Minecraft 1.7.5 installer (2014-03-29) Not require Forge.

Compatible with OptiFine_1.7.5_HD_U_D1. For Minecraft 1.7.4 Non-Forge Edition - GLSL Shaders Mod v2.3.13 for Minecraft 1.7.4 installer (2014-03-24) Not require Forge. Compatible with OptiFine_1.7.4_HD_U_D1. For Minecraft 1.7.2 - GLSL Shaders Mod v2.3.12 for Minecraft 1.7.2 (2014-03-11) Download Requires Forge or FML. Compatible with Optifine. Recent changes:. Fixed crash if used with FML without Forge (v2.3.10-2.3.11)..

Fixed mc_Entity.z and gl_MultiTexCoord3 not work in v2.3.10. GLSL Shaders Mod v2.3.11 for Minecraft 1.7.2 (2014-03-10) Download Requires Forge or FML. Compatible with Optifine.

Recent changes: Fixed mc_Entity.z and gl_MultiTexCoord3 not work in v2.3.10. Bug: crash if used with FML without Forge.

GLSL Shaders Mod v2.3.10 for Minecraft 1.7.2 (2014-03-09) Download Requires Forge or FML. Compatible with Optifine. Recent changes: Fixed flashing shadow Fixed held item rendering Added program gbuffers_spidereyes Changed mc_Entity x=blockID, y=renderType, z=metadata Added shader settings: shadowtex0Mipmap, shadowtex1Mipmap, shadowcolor0Mipmap, shadowcolor1Mipmap, shadowtex0Nearest, shadowtex1Nearest, shadowcolor0Nearest, shadowcolor1Nearest (to be used by SEUS GI algorithm) Bug: mc_Entity.z=metadata does not work.

Bug: gl_MultiTexCoord3 does not work. Bug: crash if used with FML without Forge. GLSL Shaders Mod v2.3.9 for Minecraft 1.7.2 (2014-02-16) Download Requires Forge or FML. Compatible with Optifine. Recent changes: Added gbuffers mipmaps generation before final program (previously only before composite* program).

Fixed display error message on screen. GLSL Shaders Mod v2.3.7 for Minecraft 1.7.2 (2014-02-09) Download Requires Forge or FML. Compatible with Optifine. Recent changes: Fixed shadow of transparent block. Added shaderpack settings: generateShadowColorMipmap, shadowHardwareFiltering0, shadowHardwareFiltering1, shadow0MinMagNearest, shadow1MinMagNearest, shadowColor0MinMagNearest, shadowColor1MinMagNearest GLSL Shaders Mod v2.3.6 for Minecraft 1.7.2 (2014-02-08) Download Requires Forge or FML.

Compatible with Optifine. Recent changes: Fixed EnderDragon lighting bug.

Fixed render chests and signs with gbuffers_terrain. GLSL Shaders Mod v2.3.4 for Minecraft 1.7.2 (2014-01-31) Download Requires Forge or FML.

Compatible with Optifine. Recent changes: Fixed Spider and Enderman lighting bug. Added option to disable loading of normal map and specular map Added option to enable old lighting Changed block damage rendering Changed Sky rendering at the horizon. Changed Skip generating mipmaps of buffers if not OpenGl 3.0.

For Minecraft 1.6.4 Forge Edition - GLSL Shaders Mod v2.2.2 for Minecraft 1.6.4 (2014-02-03) Download Requires Forge or FML. Compatible with Optifine. But not compatible with Optifine's anisotropic filtering and anti-aliasing features.

Turn them off when use with shaders mod. (2013-12-23) Fixed water bug while holding enchanted item.

Optifine in mods folder is not compatible with ShadersMod 2.2.1 because of change in Forge/FML. Forge/FML can load Optifine in mods folder but it runs Optifine's class transformer after ShadersMod, so Optifine overwrite the change that ShadersMod does, so ShadersMod is not functional. Experimental FML Plugin for loading OptiFine from mods folder. (2013-12-21) Fixed skyColor value. Changed hand rendering. Draw horizon with gbuffers_skybasic. (2013-10-01) Fixed access flag of some fields and methods.

Fixed fogMode has zero value. Fixed skyColor value -- bug again. (2013-09-20) Fixed native crash while changing resourcepack on AMD card.

Fixed composite buffer format setting. (2013-09-18) Fixed default normal map and specular map bug when used with OptiFine. Fixed uniform variable not set before verify program object.

(2013-09-16) Fixed buffer overflow in ShadersTex from beta 13. (2013-09-15) Does not require Forge but requires FML (which is included in Forge but can be installed separately). Compatible with Forge 9.10.1.859, FML 6.2.60.744, Optifine 1.6.2 HD Ultra C4. Fixed crash when used with TConstruct.

(2013-09-09) Added gaux1-gaux4 format setting from shaderpack. Added Optifine-compatible edition. (2013-09-04) Load-time patching code completed. No whole-class replacement. (2013-08-26) Fixed loading of texture filtering configuration. Added option for correct shadow pass frustum clipping (but lower FPS). Added render resolution multiplier option.

Less class replacement. (2013-08-22) Fixed mipmap bug. (2013-08-21) Fixed config not loaded on startup bug. Less classes replacement. (2013-08-18) Multiple depth buffers.

Multiple shadow depth buffers with shadow color buffer. (2013-08-15) Fixed white box covering horse head. Fixed rendering of downloaded player skin. Skip calculation of some new features when not used. (2013-08-12) Fixed skeleton texture bug. Skip drawing circular shadow. Added block texture filtering option.

(2013-08-10) Requires Minecraft Forge. Incompatible with Optifine. Now compatible with Sonic Ether's Unbelievable Shaders v10.0 Shaderpacks - Sonic Ether's Unbelievable Shaders -- for NVIDIA GTX or AMD RADEON -- not compatible with Intel HD graphics -- not compatible with OS X - Sildur's shaders PC/Mac,Intel compatible.

Bump-shadow-waving v0.9.9 (2014-09-06) or - Fix POM glitch on some blocks (eg. Redstone wire). - Demonstrate how to use the new at_tangent attribute. - Require ShadersMod v2.3.20+. Bump-shadow-waving 0.9.8 for mc1.7.2 (2014-03-22) Adjusted POM calculation for flipped texture in east and north sides of block in Minecraft 1.7.2 only, as suggested by Death_Dealer. This is for Minecraft 1.7.2 only, not for 1.7.4+. Bump-shadow-waving 0.9.8 (2014-02-19) Fixed compatibility with NVIDIA 334.89.

Old versions. Bump-shadow-waving 0.9.7 (2013-09-23) Demonstrate the use of multiple depth buffers, multiple shadow buffers and shadow color buffer. Underwater shading is still incomplete -- it is too bright now. Compatible with NVIDIA, AMD, Intel HD Graphics. Bump-shadow-waving 0.9.6 (2013-08-20) Demonstrate the use of multiple depth buffers and shadow depth buffers and shadow color buffer.

Water and Portal have colored shadow. Opaque objects above water cast shadows on both water surface and underwater. Underwater shading is still incomplete. Bug: incompatible with AMD. Bump-shadow-waving 0.9.5 (2013-08-18) Demonstrate the use of multiple depth buffers and shadow depth buffers and shadow color buffer. Water and Portal have colored shadow. Opaque objects above water cast shadows on both water surface and underwater.

Bug: POM does not work. Bump-shadow-waving v0.9.3 (2013-08-08) Fixed waving grass and flowers problem in 1.6.x. Do not move bottom vertices of water. Rain is still not good. Require ShadersMod preview 3 or v2.0.1 beta 1 for Minecraft 1.6.2. Bump-shadow-waving v0.9.2 experimental build (2013-03-06) (updated 2013-08-06) Require ShadersMod 1.44+ Based on alternative shaders in daxnitro's GLSL Shaders release and daxnitro's wiki.

Effects: Waving leaves, grass etc. POM, Shadow, Fog, DOF blur (disabled by default, edit final.fsh to enable) Use normal map + height map in *_n.png. Use Sonic Ether's specular texture format in *_s.png. Compatible with default texture (but it has no bump and specular effect). Compatible with default lightmap. Incompatible with special lightmap made for SEUSv10rc5. Rain is not looking good.

I may fix it in later version. - How to prepare shaderpack zip file. .minecraft --- shaderpacks ----- packname1 -- folder ------- shaders -- subfolder --------- *.vsh --------- *.fsh ----- packname1 -- folder ------- shaders -- subfolder --------- *.vsh --------- *.fsh ----- packname3.zip -- zip file ------- shaders -- folder in zip --------- *.vsh --------- *.fsh ----- packname4.zip -- zip file ------- shaders -- folder in zip --------- *.vsh --------- *.fsh Resource packs Some shaders effects need 'normal map' and 'specular map' in resource pack.

Normal map name is + '_n.png'. Specular map name is + '_s.png'. - Chroma Hills - 3D-Craft (bumpmap) 16x16 - Balea's continued Graphics drivers links If you encounter problem running this mod, try update your graphics driver. Sometimes, latest version may not work well, you may have to install prior version that is known to work. Intel HD Graphics Drivers Driver versions *.3408 - *.3907 are not compatible. Game will crash. You should use the latest driver (or recent driver since *.3945).

Troubleshooting - Texture resolution If the game cannot run after install this mod, and you are using high resolution texture, try again with 16x16 or 32x32 texture. If it works, you can try higher resolution like 64x64 or 128x128. 256x256 does not work well with ShadersMod on most graphics cards today. - Java heap size This can be set in Minecraft Launcher - Edit Profile - JVM Arguments -Xmx1024M or -Xmx1G is usually enough. 2048M is plenty, depending on render distance and mods. Don't set it too high.

ShadersMod and OpenGL requires a lot of memory outside java heap. Make sure you have enough memory remaining outside java heap. - Console output In Minecraft Launcher - Edit Profile - check 'Launcher Visibility' and set it to 'Keep the launcher open'. Save Profile. After this is set and you launch the game, console output is in Minecraft Launcher window, Development Console tab. Reading it may provide some clue about cause of the problem.

You can copy the text and paste it to (or similar website), submit it and get its link. Post your link in the forum when you ask for help. - Crash Report If the game crashes. There is also Crash Report page in launcher window that provides useful information.

- Version and system info If you ask for help, please provide Minecraft version number, Forge version number, ShadersMod version number, and other mods name and version/edition (if installed). If non-default launcher is used, you should write its name and version number too. Also the operating system name and version, graphics adapter name and driver version. Please be specific. Don't say latest version of everything. Modpack permission This statement is about ShadersMod only, not including shaderpacks (which are made by many people). You can include ShadersMod in mod pack.

However, some computers are not compatible or not powerful enough. This may cause problem for your users.

You should provide support for them. Thanks - daxnitro for original GLSL Shaders mod - id_miner for GLSL Shaders OF - sp614x for Optifine - sonicether for Sonic Ether's Unbelievable Shaders - snowycat2012, volDeus for suggestion of fixing buffer overflow - Alexei03a for suggestion of improvement. History created the original GLSL SHADERS mod which create possibility for better-looking Minecraft. However, in September to October 2012, daxnitro did not update his mod for new Minecraft version 1.3.2-1.4.2. The last version was 2.1.6 for Minecraft 1.3.1. Many users requested an update for new Mincraft version. Daxnitro said in his post that he allow modification and distribution of his mod.

Quote from class='quote-body'>Modified / Alternate Versions A few community members have been making modifications to the mod as well as mods that supplement its functionality (It's open source and I encourage people to do so.). If you do this, you can do what you want with it and distribute it how you want, but I highly recommend putting it on the for everyone to download. So I started updating new version of mod.

Id_miner also made his updated version of GLSL Shaders mod as well. He post it in his GLSL Shaders OF thread. I am combining his code in my version of shaders mod. He plans to leave development of shaders mod after I include all his added features in my version. If you like the mod and want to donate to daxnitro, see the link in his thread. Old Releases. Zip of modified classes releases Old Releases * ShadersMod (modified by karyonix) 1.46 ShadersMod-mc1.5.2-ofud3-1.46 for Minecraft 1.5.2 OptiFine HD Ultra D3 Release note - Update for new texture implementation in Minecraft 1.5 - texturename_n.png = normal map - texturename_s.png = specular map - texture and its normal map and specular map must have the same number of pixels.

* ShadersMod (modified by karyonix) 1.44 (2013-03-06) ShadersMod-mc1.4.6-ofuD5-1.44 for Minecraft 1.4.6-1.4.7 OptiFine HD Ultra D5 Release note - Fixed abnormal GUI rendering when rain is OFF. - Added uniform int entityHurt and uniform int entityFlash for gbuffers_entities. - Added custom DRAWBUFFERS setting.

- Added uniform float sunAngle and uniform float shadowAngle. Uniform int entityHurt; value: 0 = normal, 102 = hurt uniform int entityFlash; value: 0 = normal, 1.255 = glow factor of flashing creeper uniform float sunAngle; value: 0.00 = east 0.25 = zenith (noon) 0.50 = west 0.75 = nadir (midnight) uniform float shadowAngle; value: 0.00 = east 0.25 = zenith (noon) 0.50 = west Shaderpacks author can write DRAWBUFFERS setting in gbuffers_*.fsh and composite*.fsh /* DRAWBUFFERS:xxxx */ Length of xxxx is number of draw buffers used. Number of valid draw buffers depends on GPU. Maximum allowed in ShadersMod is 8.

Where each letter in xxxx can be a digit (0-7) or N 0 = color attachment 0. 7 = color attachment 7 N = none First letter set output of gl_FragData[0] Second letter set output of gl_FragData[1]. Uniform float eyeAltitude; // y position uniform ivec2 eyeBrightness; //.x=light from torch,lava etc.;.y=sky light; range 0.240 uniform int isEyeInWater; //0=no 1=yes uniform int hideGUI; //0=show 1=hide * ShadersMod (modified by karyonix) 1.26 for Minecraft 1.4.6 - 1.4.7 OptiFine HD Ultra D2 -- Release note - Change Shaders.

Button ID because of conflict with GuiAPI. * ShadersMod (modified by karyonix) 1.25 for Minecraft 1.4.6 - 1.4.7 OptiFine HD Ultra D2 -- for Minecraft 1.4.6 - 1.4.7 OptiFine HD Ultra D1 -- Release note - Fixed error/crash when player gets hurt while in inventory screen.

- Fixed fire overlay rendering. * ShadersMod (modified by karyonix) 1.24 for Minecraft 1.4.6 - 1.4.7 OptiFine HD Ultra D1 -- for Minecraft 1.4.6 - 1.4.7 OptiFine HD Ultra C3 -- for Minecraft 1.4.6 - 1.4.7 OptiFine HD Ultra B6 -- for Minecraft 1.4.6 - 1.4.7 OptiFine HD Ultra B5 -- Release note - Added uniform int isEyeInWater. * ShadersMod (modified by karyonix) 1.23 for Minecraft 1.4.6 - 1.4.7 OptiFine HD Ultra C3 -- * ShadersMod (modified by karyonix) 1.22 for Minecraft 1.4.6 - 1.4.7 OptiFine HD Ultra C2 -- for Minecraft 1.4.6 - 1.4.7 OptiFine HD Ultra B6 -- Release note - Fixed shadow stops working when player gets hurt. - Changed skip rendering of 'vanilla' shadow.

* ShadersMod (modified by karyonix) 1.21 for Minecraft 1.4.6 - 1.4.7 OptiFine HD Ultra B6 -- Release note - Fixed bright spider. - Added option to turn off cloud shadow. * ShadersMod (modified by karyonix) 1.20 for Minecraft 1.4.6 - 1.4.7 OptiFine HD Ultra B6 -- for Minecraft 1.4.6 - 1.4.7 OptiFine HD Ultra B5 -- for Minecraft 1.4.6 - 1.4.7 OptiFine HD Ultra B4 -- for Minecraft 1.4.6 - 1.4.7 OptiFine HD Ultra B2 -- Release note - Added in-game shader switcher GUI (adapted from id_miner's GLSL Shaders OF). - Separate opaque and semi-transparent shadow depth buffers.

* ShadersMod (modified by karyonix) 1.15 for Minecraft 1.4.6 or 1.4.7 OptiFine HD Ultra B2 -- for Minecraft 1.4.6 or 1.4.7 OptiFine HD Ultra B1 -- for Minecraft 1.4.6 or 1.4.7 OptiFine HD Ultra A3 -- Release note - Fixed abnormal slowness bug in v1.13-1.14. - Fixed deleteTexture. - Fixed Skeleton and Zombie Pigman damage rendering. - Change block damage rendering to use gbuffers_terrain.

* ShadersMod (modified by karyonix) 1.12 for Minecraft 1.4.6 OptiFine HD Ultra A3 -- for Minecraft 1.4.6 OptiFine HD Ultra A2 -- for Minecraft 1.4.5 OptiFine HD Ultra D7 -- Release note - Use only with specified Minecraft version and Optifine version. - Fixed crash when use with ExtrabiomesXL - Fixed wrong texture on mod blocks (v1.11 bug) * ShadersMod (modified by karyonix) 1.10 for Minecraft 1.4.6 OptiFine HD Ultra A2 -- for Minecraft 1.4.5 OptiFine HD Ultra D7 -- Release note - Use only with specified Minecraft version and Optifine version.

- Fixed gaux4 bug * ShadersMod (modified by karyonix) 1.9 for Minecraft 1.4.6 OptiFine HD Ultra A2 -- for Minecraft 1.4.5 OptiFine HD Ultra D7 -- Release note - Use only with specified Minecraft version and Optifine version. - Added default image for normal map, specular map - Added gaux4. Has bug, cannot be used - Added composite1, composite2, composite3 programs - Fixed zero gbufferProjection bug - Fixed water normal vectors Installation for Minecraft v1.4.5-1.4.6 ShadersMod v1.9-1.15. You need specified version of original minecraft.jar, Optifine. You need shaders (*.vsh, *.fsh). They are not currently included in mod zip. * Manual installation in minecraft.jar 1.

Make a backup of original minecraft.jar. (You may want it later.) 2. Open minecraft.jar in WinRAR or 7-Zip or similar program. Delete META-INF in minecraft.jar. If you use Forge, copy files from Forge universal zip into minecraft.jar 5.

Game Maker Spaceship Engine Blowing. Copy files from OptiFine zip into minecraft.jar. Copy files from ShadersMod zip into minecraft.jar 7.

Copy *.fsh *.vsh files into minecraft.jar/shaders (or leave it empty and copy *.fsh *.vsh into.minecraft/shaders folder instead) 8. Run minecraft.

* Installation for use with Magic Launcher 1. Open Magic Launcher. Click Setup button. Select or create configuration you want to use.

If you use Forge, add Forge universal zip. Add OptiFine zip (below Forge universal if used together). Add ShadersMod zip below OptiFine. Add shaders zip file (which has *.fsh *.vsh in shaders folder inside zip) 8.

OK * How to use version 1.12-1.15 of ShadersMod with SEUS-v10rc6 A. Manual install in minecraft.jar Open minecraft.jar in 7-Zip Delete META-INF Copy files from mod zip into minecraft.jar in this order: (forge), optifine, SEUS-v10rc6, newer ShadersMod B. Merge newer ShadersMod into SEUS-v10rc6 zip (for use with Magic Launcher) Replace.class files in SEUS-v10rc6 zip with.class files from newer ShadersMod. Simply use Magic Launcher Add SEUS-v10rc6 zip file below OptiFine and above newer ShadersMod. Add newer ShadersMod below SEUS-v10rc6. Nitrous patch releases (for Minecraft 1.4.2-1.4.5) * GLSL Shaders mod for Minecraft 1.4.5 modified by karyonix v1.1 Release note - Add shader filename to log when there is compilation error. * GLSL Shaders mod for Minecraft 1.4.5 modified by karyonix v1.0 Release note - Update for minecraft 1.4.5 * GLSL Shaders mod for Minecraft 1.4.2 modified by karyonix v4 Release note - Fixed gbuffers_water compatibility with Optifine.

- Compatible with Default, Smooth, Multi-Core chunk loading in Optifine. - Not support anisotropic filtering, anti-aliasing, connected texture. - As a result of gbuffers_water fix, unmodified (not included in this mod) will not render its good-looking water. To restore water rendering of SEUSv10rc5, delete the supplied gbuffers_water.vsh and.fsh then duplicate gbuffers_textured_lit.vsh and.fsh and rename them to gbuffers_water.vsh and.fsh, replacing deleted files. - the included shaders files in this package is from daxnitro's package combined with 'Waving Grass, Wheat, Leaves, Flowers, Fire, Lava, Vines, and Lily Pads' and 'Waving Water' from. It has no shadow or bump map/normal map feature.

* GLSL Shaders mod for Minecraft 1.3.2 modified by karyonix v4 Release note - Fixed gbuffers_water compatibility with Optifine. - Compatible with Default, Smooth, Multi-Core chunk loading in Optifine. - Not support anisotropic filtering, anti-aliasing, connected texture.

- As a result of gbuffers_water fix, unmodified (not included in this mod) will not render its good-looking water. To restore water rendering of SEUSv10rc5, delete the supplied gbuffers_water.vsh and.fsh then duplicate gbuffers_textured_lit.vsh and.fsh and rename them to gbuffers_water.vsh and.fsh, replacing deleted files. - the included shaders files in this package is from daxnitro's package combined with 'Waving Grass, Wheat, Leaves, Flowers, Fire, Lava, Vines, and Lily Pads' and 'Waving Water' from. It has no shadow or bump map/normal map feature. Installation for nitrous patch releases. Perhaps I am doing something wrong here?

I've tried every thing I possibly could to install this mod with absolutely no results. I'm not blaming the creator, I'm blaming my own incapability. I followed the directions to a T, and when I started minecraft (I use the Magic Launcher) I load in fine, everything seems okay, but I see no results.

Did I do something wrong? Am I supposed to install the files to the jar itself? That can't be right as the shaders are already in the jar file. I run the following: Magic Launcher Optifine Ultra Forge Pam's mods Steve's carts 2 Rei's Mini map I believe that is everything. What am I doing wrong? I checked the log multiple times, there are no errors and everything seems to be installed fine. Is there another file I need?

Let me know if you can please, thank you. IN the meantime I'll take a look through the thread again to see if there is anything that I missed. Once again, thank you for your time and I appreciate all help that you can give me.

I've been trying to get this to work all night, but i allmost got it now with SEUSv10rc5. It just still doesnt seem to quite as it should i think.

And i really cant tell what is wrong it just looks wrong. Maybe very much too overlighted and some grass lights up when it shouldnt. And the water doesnt look right. Maybe its just me thats having to high expectations, but heres a picture.

Sorry for the big picture! What have i done wrong?

In the game settings i have disabled anti-aliasing, anisotropic filering and enabled custom colors. I even turned the brightness all the way down I run on a Win7 x64 machine, with newest nVidia drivers on a GTX 590.

Core i7 920 CPU. Quote from I've been trying to get this to work all night, but i allmost got it now with SEUSv10rc5. It just still doesnt seem to quite as it should i think. And i really cant tell what is wrong it just looks wrong. Maybe very much too overlighted and some grass lights up when it shouldnt. And the water doesnt look right.

Maybe its just me thats having to high expectations, but heres a picture. Sorry for the big picture! What have i done wrong? In the game settings i have disabled anti-aliasing, anisotropic filering and enabled custom colors. I even turned the brightness all the way down I run on a Win7 x64 machine, with newest nVidia drivers on a GTX 590. Core i7 920 CPU.

The grass looks fine to me. SEUS isn't the most perfect modification of GLSL. But it has its bugs.

The lighting engine in Minecraft does the same thing. SEUS doesn't edit how light interacts with objects like paintings and chests. You have the water shader turned off. Turning it on will make it look alot better. It looked green because it was also raining which changes how things look. The color was designed to look like that.

You have done nothing wrong, It's just natural. @ NorstrumDomus If you install GLSL mod before other mods, GLSL mod's files may be overwritten or overridden by other mod's files. Try install all mods in minecraft.jar before running nitrous installer for GLSL mod. You have many mods.

It is possible that some of them are incompatible with GLSL mod. Some of the grass looks just weird when so bright - The grass are waving and the shadow has low resolution.

Some grass is nearly parallel with sun light, so it casts no shadow and some is at different angle, it has shadow. You will see shadow blinks on and off.

Look at the veins on the building. Why are some so bright and others not? - I don't know. Lighting seems awkward - Yes. It is like that on other computers as well.

Weird water - The dark patch in water is probably SEUSv10rc5 bug. At night everything is green - Everything is gray at night in my PC when it is not raining. SEUSv10rc5 is like this.

When its dark, colors turn to something that looks like 256 colors. - I think it depends on light map and texture or the formula in shaders.

In summary, I think you installed it correctly. But SEUSv10rc5 with Ovo's Rustic Pack is a test release to demonstrate normal mapping and reflection feature. I hope we will get more refined shaders and texture packs from Sonic Ether and other artists in the future. I realised that i had one of the mcpatcher mods enabled and that was causing a problem >, EDIT: I'm going to try out the texture pack you gave the link to and see what hapens. EDIT2:Same thing as above.